STEM Lesson Plan & Activities - BEE BOT Year 1
Blank BeeBot 10 x 10 Grid
Children working in pairs discover how “Bee bot” work through trial and error
Once discovered children draw Bee bot. Using arrows write description of what each button represents.
Write a simple code for Bee bot
Draw procedure of movements of given code with explicit instructions
Give code to another pair and flip card to see if end position is matching
Refresh children’s knowledge of perimeter and polygons
Children work out how they would say a Bee bot cover the perimeter as one side of the Bee bot will be the perimeter
Create codes for irregular polygons, Eg. Create a code for an irregular polygon with a perimeter of 30. Test your code. How many different codes can you create that the Bee bot travels around 30 units.
Share findings with the class
Lesson Six - Eight: Area:
Repeat all lessons with area in mind