STEM Lesson Plan & Activities - EDISON Year 3/4

 

STEM Unit - Year 3 / 4

 

 

Pokemon Go

 

Lesson 1

 

 

Go on a physical pokemon hunt. Making sure all students are aware of and understand the game.

Lesson 2

 

 

Finding out from the students who have played the game where any known poke stops are.

Lesson 3

 

 

Using google earth, whereis.com.au, and street directories, students create a map of the Semaphore / Port Adelaide area and record where the poke stops are.

 

Lesson 4

 

 

Introduce Edison robots. Teacher directed instruction around beginning programming then allow students to explore.

Lesson 5

 

 

Continue Edison exploration and experiment with A to B type journeys.

Lesson 6

 

 

Add Edison to pokemon maps and try to ‘catch’ the pokemon.

Lesson 7

 

 

Set challenges such as “How many pokemon can you catch in a minute?”

“How many pokemon can you catch with only 10 moves”, “Can you create a code to catch all the pokemon in one code”.

 

Lesson 8

 

 

Share and evaluate the previous journeys the students had programmed for the Edison robots.

 

Come up with the most efficient route / simplest code to collect all Pokemon.