STEM Lesson Plan & Activities - EDISON Year 3/4


STEM Unit - Year 3 / 4
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Pokemon Go
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Lesson 1
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Go on a physical pokemon hunt. Making sure all students are aware of and understand the game. |
Lesson 2
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Finding out from the students who have played the game where any known poke stops are. |
Lesson 3
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Using google earth, whereis.com.au, and street directories, students create a map of the Semaphore / Port Adelaide area and record where the poke stops are.
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Lesson 4
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Introduce Edison robots. Teacher directed instruction around beginning programming then allow students to explore. |
Lesson 5
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Continue Edison exploration and experiment with A to B type journeys. |
Lesson 6
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Add Edison to pokemon maps and try to ‘catch’ the pokemon. |
Lesson 7
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Set challenges such as “How many pokemon can you catch in a minute?” “How many pokemon can you catch with only 10 moves”, “Can you create a code to catch all the pokemon in one code”.
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Lesson 8
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Share and evaluate the previous journeys the students had programmed for the Edison robots.
Come up with the most efficient route / simplest code to collect all Pokemon.
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