STEM Lesson Plan & Activities - OZOBOTS Year 3/4


The Special Moves Game
Purpose: Trying to sell this game to Matell – Target Game Audience is PREP
1. Ozobots functions – pens, special moves (I Do, We Do)
2. Inquire about the Problem: Maths basis: Chance – fair/unfair (You Do) Expand on known ideas to create imaginative combinations
3. Practice: Designing game board – including 2 pathways incorporating special moves when you win or lose – you choose what to do with that (You Do)
4. Test/Evaluate/Analyse (You Do) – Experiment with a range of options in seeking solutions and putting ideas into action
5. Redesign from the evaluation (You Do)
6. Test again and self-reflect (You Do) – Instruction Card and name it. Draw on prior knowledge and use evidence and explain and justify ideas and outcomes
7. Market it – make it look pretty (You Do) Continue constructing
8. Present/showcase (You Do) – Assess Digital/Design Technology and Literacy
9. Present/showcase – Prep students PLAY ‘Go Prep Go!