STEM Lesson Plan & Activities - SPHEROS Year 4/5/6

Sphero Art Lesson Plans

Year 4/5/6

 

Activity 1:

Plain paper with borders

Sphero with free drive 

Paint blobs in primary colours

 

Students have control to drive the sphero over the paper and through the paint.

 

Activity 2:

Coding with partner 

Paper split into squares and giving instructions to design a painting eg paint/roll/draw/stamp a picture

Upper Primary to write down instructions to check

 

Activity 3:

Introducing coding with the sphero eg speed, direction…

Problem solve a shape construction eg square or triangle...even circle

Record the coding

 

Activity 4:

Problem solve moving the sphero to create different lines eg curvy, zigzag, jagged

Record the coding

 

Activity 5:

Code the sphero to follow a track such as through a maze 

 

Activity 6:

Based on the coding in previous lesson, use that coding to position paint of own colour choice and run the sphero

 

Activity 7:

Create a picture using shapes and lines that incorporate those that worked in the exploration phase

 

Activity 8:

Code the sphero to follow the design and position the paint to create a sphero painting