STEM Lesson Plan & Activities - SPHEROS Year 4/5/6


Sphero Art Lesson Plans
Year 4/5/6
Activity 1:
Plain paper with borders
Sphero with free drive
Paint blobs in primary colours
Students have control to drive the sphero over the paper and through the paint.
Activity 2:
Coding with partner
Paper split into squares and giving instructions to design a painting eg paint/roll/draw/stamp a picture
Upper Primary to write down instructions to check
Activity 3:
Introducing coding with the sphero eg speed, direction…
Problem solve a shape construction eg square or triangle...even circle
Record the coding
Activity 4:
Problem solve moving the sphero to create different lines eg curvy, zigzag, jagged
Record the coding
Activity 5:
Code the sphero to follow a track such as through a maze
Activity 6:
Based on the coding in previous lesson, use that coding to position paint of own colour choice and run the sphero
Activity 7:
Create a picture using shapes and lines that incorporate those that worked in the exploration phase
Activity 8:
Code the sphero to follow the design and position the paint to create a sphero painting