STEM Lesson Plan & Activities - SPHERO Year 5

Tool - Spheros Year 5

Lesson

 

1

Using the sphero app

Exploring the functions

Learn to drive and control

Connecting to the iPad

Changing the colours

2

Learning basic coding to programme sphero

Choose 4 functions for students to demo at end of the lesson: roll, change colour, spin, change direction

Pair share, peer teach

3

Set up mazes/tracks – clear plastic tablecloths drawn on, not to progress to next until they can manage without touching sides

 

4

Integrate maths, time trials.  Collect data of distance, time (graphing) Use a stop watch – using that is a skill in itself

5

Build ramps, see how far sphero goes after programming has stopped – estimation, measuring, speed

6

Experiment with different surfaces and how it effects speed – grass, carpet, tiles, lino etc.  Note, protective covers required for pavement use.  Record times and graph

7

Write procedures to follow maze track – use symbols as well as words

8

Dip spheros in paint and have them programme to paint the first initial of the names of their group

 

Build chariots with Spheros, build bridge for design technology