STEM Lesson Plan & Activities - SPHERO Year 5
Tool - Spheros Year 5
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Lesson |
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1 |
Using the sphero app Exploring the functions Learn to drive and control Connecting to the iPad Changing the colours |
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2 |
Learning basic coding to programme sphero Choose 4 functions for students to demo at end of the lesson: roll, change colour, spin, change direction Pair share, peer teach |
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3 |
Set up mazes/tracks – clear plastic tablecloths drawn on, not to progress to next until they can manage without touching sides
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4 |
Integrate maths, time trials. Collect data of distance, time (graphing) Use a stop watch – using that is a skill in itself |
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5 |
Build ramps, see how far sphero goes after programming has stopped – estimation, measuring, speed |
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6 |
Experiment with different surfaces and how it effects speed – grass, carpet, tiles, lino etc. Note, protective covers required for pavement use. Record times and graph |
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7 |
Write procedures to follow maze track – use symbols as well as words |
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8 |
Dip spheros in paint and have them programme to paint the first initial of the names of their group |
Build chariots with Spheros, build bridge for design technology